![]() Since the timing of various cues continually changes, players that struggle to quickly adapt will have trouble earning a good score. The timing of these cues begin to change as well, with rhythms running together and falling on different beats than before. Players have to be able to rapidly recognize these cues as they happen, reacting both quickly and accurately. A guitar song can't get more soft and tender than this nylonstring masterpiece from Eric Clapton. FlexibilityĪdapting and adjusting to changing conditions and expectations.Įach stage has more than one cue that the player must recognize in order get the timing right, As levels continue, more visual and audio cues are introduced, mixing together and building in complexity. It may take several attempts before the player scores well, but becoming agitated or flustered will only hamper his performance and make it more difficult to perfect his timing. Furthermore, the levels become more difficult as they go on, building in complexity. The game features an introductory "rhythm test" that examines whether the player is hitting buttons before or after the beat, allowing him to practice until he can better control his timing. It is important not jump the gun, so to speak, because doing so will cause the player to continually press buttons too early resulting in a lower score. ![]() Timing is very important, and if the player acts too impulsively he will likely have trouble staying on beat. ![]() Managing our actions, feelings, and behaviors.Īs the player follows along to the beat, visual and audible cues signal him when to press certain buttons in sync with the music. THIS GAME IS GOOD FOR KIDS WHO NEED HELP WITH: Self-Control ![]()
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